Version > 2020, and reset version format. I should have formatted the staffs that way from the start. Fixed Mage Robes of REGENERATION > Replenishing. Tweaked the spacing in Ammo so Arrows and Bolts line up nicely in the list. -A few minor typo, spacing, format fixes as noted. Also could be - Grilled, Fried, Baked, or Steak etc. The following containers will never reset, thus they are permanently safe to store items. These weapons are sorted more Armors are, rather than the all the other weapons. you know so its organized by types. This will require an update to Book Covers Skyrim and LoTD support files. 1. [Weapons] Added a few weapons (Turn Undead) to sorting. However. This update of course, will require me to go through all, or most, of the bloody optional s again. However you can put a mod that changes an item (such as soul gems) below in the load order and it should take that mods changes but you will lose the name sorting. This should be the end of the micro-updates for a while. Moved tablewear to ~clutter etc. -Tagged Valds Lucky Dagger. Staffs. This (final), layout, is very close to using just plain English with only a few extra (low impact) characters artfully placed, to do what it needs to do. The idea is to display the # of skill books you have already read. Organization is basically the same, with minor adjustments. [Weapons] Changed the |Util| tag(for axes-tools etc) to just >> |X|. Journals-Letters-Notes, were given preferred sorting. You could tell the 'wrong' version was the necklace that required an ENTIRE ingot to craft! If you use mods that DO change item/spell properties, there will be a conflict. There is ONE mod that I have that adds two cabinets into Breezehome, but it's very dumbed down. This might not be the end of the world however, but this depends on what exactly the conflicting mod does. This was done for a few items in the LIGHT sets. Some assets in this file belong to other authors. [New] Added: Weapons Sub-sorting. [Fixes] Corrected and improved a small# of typos, (mostly) in keys. Redid and streamlined a number of existing texts. -So for example, a mod added nose-ring would likely end up as {JC} Nose ring, for example. The weight of the generic enc necklaces in particular, were not very consistent with one another. I have LOOT installed in my Skyrim folder, and I do run the executable through mod organizer. Thanks to ulcf999 for allowing his permission to release this mod. -Changed the format of CRAFT tag slightly. It is a huge task to undertake sorting through the mass of enchanted 'vanilla' weapons at this time. They have been changed over to primary sort by LOCATION, and not by TYPE, as they were previously. I’ve tried to sort it into different chest each one allocated to that type of stuff but it’s getting annoying, QD Inventory - https://bethesda.net/en/mods/skyrim/mod-detail/3920658. Dawnguard Rune Axe for example. Easier to just remove it entirely than post a 'patch' for it, that consists of. -'Clutter' and 'junk' type items tagged and organized. Less than two dozen total edits. WIP til I get through them all. -While some weapons got (slight) nerfs to damage, keep in mind, they mostly attack faster via WccAF. Tweaked the naming for the NORD weapons. This update is more aesthetically clean overall IMO and removes a lot of excess formatting from many listings. Went over and corrected some stat\keyword issues in (some) Imperial Light Armor pieces. Items still sub-sort as before. [ASM] Rejigged the TURN UNDEAD lines formatting (again!). They are now organized by Schools of magic. ~ 50-100 new items added. .c > 'Exceptional' Gems. Food. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Sorting by city, town or location is a superior way to organize keys, as opposed to by TYPE of structure they open, which was likely, less helpful overall. 1 for heavy Gauntlets. With that said leave a Like, Comment, and Subscribe for more Skyrim content! Skyrim is still going strong with mods. -Added Missing Staff > Forsworn Staff to the mod. -Tableware - aka clutter, been redone. Items can be placed into the chest according to category (Miscellaneous, Food, Poisons, Potions, Smithing, Alchemy, and Cooking) or they can be added using the Auto Sort function. In truth, Foods are kind of a odd group to organize, and the tiers are little fuzzy and not quite as rigidly defined, compared to the (most) of the games items. Because the (empty) space looked a little awkward in the Quest Journal. -{JC} Created a 'new' tag for basic jewelry items > {Jewelcraft} This is intended to be the sort-all for vanilla AND any mod added decorative or cash\craft items. In order to make everything align as it should, the two would, ideally, need to have their spell sets reversed as well. Providing a less tedious inventory management experience. I've tried looking on google but one only one I can find that seems to "come with it" is a SKSE mod that lets you do in game mods and stuff, and I don't want that. -Weapons overall, are lighter than vanilla. Xbox - Mod. |Clothes| These got cleaned up and the sorting code moved inside the brackets. Log In to add custom notes to this or any other game. Dragon shouts group together and so do all 3 Howl shouts. -It appears the Dragon Masks Dukaan and Dragon Mask - Zahkriisos, have their magic effects reversed. Mods that only change vanilla textures or meshes with no esp, wont conflict with. Referring to that, it should be easy to see what you have, and have not read yet. Copyright © 2021 Robin Scott. ; The chest in Delphine's secret room inside the Sleeping Giant Inn. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. [Armor] Reduced most of the DragonSCALE armors weight a bit. Moved Robes downward and gave them their own group. This was mostly done to keep clothes listing from getting mixed up between the jewelry items that also shared that same space. Most reward items septim value has been increased. -All Ruined books are tagged as clutter now ~. [Effects] Added another couple dozen improved texts, all from the DLCs. [Books] Skill. Made a number of edits to weight and or AC in a few places. In breeze home I have my chests full of stuff that I want to hold on to but getting back to it is hard. [ASM] Revamped Circlet-Necklace-Ring Subsorting with a cleaner, and simpler format. [New] Tagged and added a small# of no-drop quest items with their [Q] tag, where lacking. A chest in Markarth, also used as a Burial Urn in Skyrim.. [Ammunition] Slight re-format to Ammo. Changed _[Q] > (Q). All these weapons have all USSEP and or WaCCF edits. Changed the {JC} Tag to |JC| to move them downwards. Gameplay impact will be minimal as these sublist fixes only cover levels L6 to L11. Skyrim is known for its robust modding community, a group that has even gone so far as to create amazing and beautiful house mods … -Slight rework of the Dwemer metal\scrap listings. Per CRF fix noted in the main file, 2 rings had their crafting recipes disabled (not the rings themselves), for the same reason. Now I have this itch to start adding mods i dont really need like {Beyond Skyrim - Bruma SE} and other mods that might break my game and make me spend days trying to figure out a solution for. Crafting sub-sorting got a bit of a rework similar to recent changes in other sub-groups. Key sorting identifies the location(land) where the key is FOR, and not necessarily what Mod or DLC the key is part of. [ASM] Updated: Ingestibles (potions)- Books - MISC (crafting+clutter) - Scrolls. Zahkriisos is going to cast Shock spells, but he will drop a Frost mask. Added the new 1h \ 2h to all the basic NON-enchanted weapons, and a few of enchanted ones as well. It was assigned to 'College' Mage line of wear and has no enchantment of any kind. I yanked out the SKSE features myself once and it worked fine sans search, customization and MCM options. [Potions] De-numbered all the remaining FORTIFY potions. Really only notice this if you have a LOT of tableware in your inventory. *Summoned has been changed to > ConjureD. NOT enchanted or named. A few minor changes to > SPELLS mostly. [MISC]. Today we will be seeing the best secret and hidden chests in Skyrim REDO! -Simplifies creating compatibility files. -Tweaked the Dwemer domestic clutter-type items. If you do NOT use that mod, the extra keywords on these items will have no effect on your game. [Ingestibles] Moved the crafting potions to the very bottom of the list, under Thieves Guild. Not as good as the 'real' named weapons, but the charges wont deplete almost instantly either like they do in vanilla. I come and go when playing skyrim. Gave Arch-Mages set its own unique sorting tag. Its kind of odd set of weapons really.. A lot of items were given (Q) tags. 1 comment BOSS is an abbreviation for Better Oblivion Sorting Software. [Scrolls] Reworked the SPIDER Scroll listings to be more consistent with the Atronach Forge naming. Make sure you've setup the Auto Sorting system. These have 3 distinct tiers. This is really only a partial fix. Some random screenshots here. Note: I had to make an exception for Quest Potions... -Added, or fixed tagging for a number of No-Drop quest items. -Since the file is now an ESM, ASM cannot override any mod below it that changes vanilla records. Example: Sithis ~ Alteration 3 > Sithis ~Alteration 3. Press question mark to learn the rest of the keyboard shortcuts, https://bethesda.net/en/mods/skyrim/mod-detail/3920658. [Misc] Slimmed the '|BYOH| tag down to > '|HF|. Convenient Inns has an Aetherius Chest available in all the Inns. [Books] Moved the 3 Elder Scrolls upwards to the top of books. The most important material groups got merged. Ive removed the tag 'Raw', because it causes sorting issues. -Creation Club expanded spells are not currently supported as I dont own any of the CC spell mods. -The sorting for some raw crafting items got minor tweaking and re-ordering. Crafting jewelry still seperate with a reformat. Minor Change to skill books. Tired of having everything you own in that one disorganized chest? -Many key stats were averaged such as: weight, crit damage and raw damage. Most of these edits are very minor. If you use a PERK Mod, just place it below ASM-2020. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If I missed anyones name-sorry. This was done because the weapons were colliding in SKYUI with the crafting material listiings. Still organized same way as before, but looks less 'cluttered' now in the list. Well, if not in a patch, if a modder could do it … The school of magic sorting, might take some getting used to since no one is really used to seeing spells organized this way. This change offers a number of benefits. They now sub-sort (broadly), by 1-Hand or 2-Hand. There are 5 distinct skill books in the game. -Vanilla Racial Abilities, aka Powers, do not have any kind of tagging. [Perks] Archery, has been Renamed to > Ranged, to match what the rest of the file is doing. Will usually take a yearish off after modding extensively and playing for a while. In breeze home I have my chests full of stuff that I want to hold on to but getting back to it is hard. Inventory will now sort in a logical and highly structured, but easy to follow format. [Effects] Added a few new effects texts to some spells, and weapons. All the De-leveled weapons stats have been reviewed and overhauled to address any shortcomings or in-consistences that might have existed previously. The main file, will feature improved compatibility with Perk Overhauls, and will use the vanilla terms Archery and Sneak. [Armor] All DragonPLATE boots weight from: 10 > 9. That is all you need to do so your perk mod over-rides any ASM's perk edits. This is to prevent certain display instances where those items *could* potentially, not show properly (no text will appear on screen) during certain exchanges. Optionals if they have manageable #s of weapons, may get this scheme by default. With the masks now corrected, AND the interim fix, both priests masks, effects, editor IDs, and their spell sets, will be in near-perfect alignment. Soul gems are tagged as a craft item. [Books] All the RECIPEs got re-tagged and formatted and moved to the BOTTOM of [Books] so they are no longer mixed in with the actual books. -Corrected typos, spacing, purged any excess KWs, any missing updates or compatibility from USSEP and WaCCF. Generic staffs now sort by schools of magic just like Spells, Scrolls and Books. Is there a mod out there that can do that? Currently, only Dwemer and Draugr Weapons are 100% sorted this way. I’m on Skyrim SE on Xbox one and I’m looking for a mod that gives me tabs or something so I can look through chests better? The <> has been removed and they are now simply offset by one space. Retooled these weapons formatting so there is no possible confusion over their tiers and strength\value. Not sure why anyone would, but their naming has been improved if you do. Not many items use this, but there are few, vanilla and possibly, the odd mod. Improvements to MISC listings. Will usually take a yearish off after modding extensively and playing for a while. Added additional sorting to Named weapons. Reworked the potions tags (some of them) as well. These robes have (long) been a bit of a pain to properly categorize for me in a satisfactory way. ASM improved descriptions to the separate perks, are handled in a different record branch. [Misc] Redid all the Dragon Claw listings. Duplicate items with the same name, and conflicting. I was really surprised that it was different. [Books]. -Staffs do not have any school sub-sorting, but did get some minor updates. Improved Crafting Format. In the example above, Sithis is the Alteration book 3 of (5). [Quest] Yet more items with (Q) tags handed out. Numerous updates, improvements, additions, and some typo fixes. -Added two missing necromancer robes to the file. The Sorting Chest also features a quickstash option, which allows you to quickly store Ingredients, books, potions/poisons/food, soul gems and ores/ingots. Looking at his set, in vanilla it is Cloth. Improvements, additions and various fixes for some effects. A scecondary benefit is, spell vendors tomes will be better organized so you can readily see what they have to offer, organized by schools of magic, rather than just alphabetical. [ASM-Reversion] Removed the single FLORA edit, [Skeever - Charred] to eliminate any possible conflict with Wiseman303's Flora Fixes\Revamped. IoW, it is more akin to heavy clothing, than actual armor. 15 Best House Mods In Skyrim Special Edition, Ranked. This mod will not work with any other mods that modify the same items such as other sorting or weight mods. Same place in list. Ammo, crafting items, guns, armor/apparel, food, misc, etc. Spells now include a helpful bit of additional info in their descriptions: (Circle) Effect emanates from the caster outwards. -Restored the 2 perk edits in the NO PERK MOD addon and removed that file. -Changed tagging of clothing items to send them to the very...very bottom, below {xxxx} items. All Optional files .66+ have had their jewelry items updated to match. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. IE: Weapons, books, Ect. Files 2020.90+ have been specifically updated to be compatible with the new ESM flagged main file. There seems to be no real way it’s organized in the chest and I just want to be able to look at weapons, armor, misc separately. -Cutting Room floor is no longer a hard requirement and has its own compatibility file. Sorry I didn't catch this earlier. Better chest sorting? It needs to sort exactly like the PC & NPC inventories, by type and alphabetical. [Magic effect] Added a number of new text edits. [new] Added Mirraks Sword. So, bear with me while I look at doing weapons. Why would you do that? Since a lot of mod is now using 'xxx for to move items upwards, -CRAFT's Tag was switched a .(period). I should have went with this style format for the Turn Undead group right off rather than keep fiddling with its spelling. Minor minor stuff like that. Any Mods that change vanilla weapons stats (has an esp), will need to go below ASM. Cast it at a crafting station and it will link it to the Sorting System. Based on ulcf999's original, Better Sorting Mod. -Many named-special-unique weapons, are now tagged with a * in their name. Reformatted the Player Home Keys etc. *WaCCF update cleans up a number of random clothing items missing tags so the items (now) sort appropriately. Added ~ 2 dozen new text edits to various perks and effects. [Armor] Reworked a number of the Mage, Robes and College type robe listings a little. I wanted to keep axes at the very bottom, and |X| does a better job than the technically correct, but awkward sounding 'Util'. (Q) Most of these items use there vanilla names because renames *sometimes* cause minor issues with Journal text. Load order sorting for TES IV: Oblivion Setting the right load order for your mods is a crucial step to enjoying a stable modded game. Setup is pretty much identical to how Clothing is handled now, except of course, it is basically the mage and related, clothing group. Some items, mostly from the DLCs, still need to be accounted for, and will be once I do a proper, complete playthrough. Vanilla > Can invest 500 gold with a shopkeeper to increase his available gold permanently. Weapons and armor fixes already does this, but only partially. -Some optional files will not require updates for this change, but *some* will. [Spells] Improved the formatting of the two Turn Undead > Circle spells. Once the system is setup, dropping items into the sorting chest will automatically send out items into the containers you setup. The following mods were edited to match 2020.92. These weapons are all compatible with USSEP and WaCCF, so no worries. I have some ideas about a weapons sorting by 1h, and 2h that is a little different from what is in 2020.70, but I will be wanting some feedback on that before I decide what to go with as final. Files with Format: 2020.1 will have this update for certain. -Mineral items see some changes to weight. Most items will now sort logically and consistently, thus providing a less tedious experience, -Removed the old Elemental Staffs custom file, and replaced it with a much simpler replacement ESP, based on his new v2.01+. In addition to sorting above vanilla potions, the non-poison portions are now appended as { Crafted Xxxxxx of whatever }. -Ordering is mostly the same, with some minor changes. Previously while they have had their naming totally revamped, they had no special prefix or tag. The White Phial is > Top. This may not be case for Mods or CC. Fixed the low weight of the Imperial LIGHT bracers, that only weighed (1), yet the leather bracers made of out of exactly the same material and AC, weighed 2. They are mostly lighter now, but offer less protection than non-craft pieces of the same set. Remember this only effects the perk trees, Archery and Sneak, and no others. not all, spells and related books text to be more compact. The ASM version is bit lighter than Wep&Clutter. Deselecting the option in the MCM menu removes the spell. Fixed a typo in (3) Stalhrim Armor listings. Use that addon if you are using vanilla perks. Not sure why SkyUI never ported to XBO. Only a few items changed actual location in lists, and even then only slightly. All vanilla weapons are now: Reworked the NORD weapons. -Robes. -Format for all CRAFT items has gotten a big make-over. A modX might place a location in Skyrim, but the mod itself, may be from land removed entirely from Skyrim. (minor). We will just use it … From within LOOT, click the “Sort Plugins” button in the top right corner – this should automatically sort your mod list based on what LOOT thinks is the best practical load order, but it’s not a good idea to follow LOOT’s load order exactly.

skyrim chest sorting mod 2021